Jax
Joined: 23 Dec 2008 Posts: 12
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Posted: Tue Dec 23, 2008 8:44 pm Post subject: Jaxway - Concept Build |
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 Nightfall | Deadly Paradox- 10
 - 15
 Stance. All of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster. (Attrib: Deadly Arts) |
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 Nightfall | Augury of DeathHex Spell. For 5..29..37 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5..17..21 seconds and Shadow Step to that foe. This Spell has half the normal range. (Attrib: Deadly Arts) |
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 Factions | Dancing DaggersSpell. Send out three Dancing Daggers at target foe, each striking for 5..29..37 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. (Attrib: Deadly Arts) |
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 Factions | Entangling AspSpell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5..17..21 seconds. (Attrib: Deadly Arts) |
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 Nightfall | Signet of Toxic Shock- 15
 - 1
 Signet. If target foe is suffering from Poison, that foe takes 10..82..106 damage. (Attrib: Deadly Arts) |
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 Factions | Iron PalmSkill. Target touched foe suffers 5..41..53 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. (Attrib: Deadly Arts) |
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 Prophecies | Inspired Enchantment- 1
 - 10
 Spell. Removes an Enchantment from target foe and gain 3..13..16 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. (Attrib: Inspiration Magic) |
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 Factions | Lyssa's AuraElite Enchantment Spell. For 10 seconds, you have +0..4..5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. (Attrib: Inspiration Magic) |
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 Nightfall | Deadly Paradox- 10
 - 15
 Stance. All of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster. (Attrib: Deadly Arts) |
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 Nightfall | Augury of DeathHex Spell. For 5..29..37 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5..17..21 seconds and Shadow Step to that foe. This Spell has half the normal range. (Attrib: Deadly Arts) |
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 Factions | Dancing DaggersSpell. Send out three Dancing Daggers at target foe, each striking for 5..29..37 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. (Attrib: Deadly Arts) |
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 Factions | Entangling AspSpell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5..17..21 seconds. (Attrib: Deadly Arts) |
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 Nightfall | Signet of Toxic Shock- 15
 - 1
 Signet. If target foe is suffering from Poison, that foe takes 10..82..106 damage. (Attrib: Deadly Arts) |
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 Factions | Iron PalmSkill. Target touched foe suffers 5..41..53 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. (Attrib: Deadly Arts) |
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 Prophecies | Inspired Enchantment- 1
 - 10
 Spell. Removes an Enchantment from target foe and gain 3..13..16 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. (Attrib: Inspiration Magic) |
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 Factions | Lyssa's AuraElite Enchantment Spell. For 10 seconds, you have +0..4..5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. (Attrib: Inspiration Magic) |
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 EotN | Sloth Hunter's Shot (PvP)- 8
 - 10
 Bow Attack. If this attack hits, target foe takes +5..17..21 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +5..21..26 damage. (Attrib: Marksmanship) |
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 Core | Savage ShotBow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..25..29 damage. (Attrib: Marksmanship) |
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 Core | Dual Shot- 10
 - 10
 Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. |
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 Factions | Glass ArrowsElite Preparation. For 10..30..37 seconds, your arrows strike for +5..17..21 damage if they hit and cause Bleeding for 10..18..21 seconds if they are Blocked. (Attrib: Expertise) |
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..13..17 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: Expertise) |
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 Core | Antidote Signet- 4
 - 1
 Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. |
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 Nightfall | "Make Haste!"- 10
 - 5
 Shout. For 5..17..21 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. (Attrib: Command) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 EotN | Sloth Hunter's Shot (PvP)- 8
 - 10
 Bow Attack. If this attack hits, target foe takes +5..17..21 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +5..21..26 damage. (Attrib: Marksmanship) |
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 Core | Savage ShotBow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..25..29 damage. (Attrib: Marksmanship) |
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 Core | Dual Shot- 10
 - 10
 Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. |
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 Factions | Glass ArrowsElite Preparation. For 10..30..37 seconds, your arrows strike for +5..17..21 damage if they hit and cause Bleeding for 10..18..21 seconds if they are Blocked. (Attrib: Expertise) |
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 Prophecies | Frozen SoilNature Ritual. Create a level 1..8..11 Spirit. Non-Spirit creatures within its range cannot activate resurrection skills. This Spirit dies after 30..78..94 seconds. (Attrib: Wilderness Survival) |
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 Core | Antidote Signet- 4
 - 1
 Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. |
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 Nightfall | Song of ConcentrationChant. For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. (Attrib: Command) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 EotN | Sloth Hunter's Shot (PvP)- 8
 - 10
 Bow Attack. If this attack hits, target foe takes +5..17..21 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +5..21..26 damage. (Attrib: Marksmanship) |
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 Core | Savage ShotBow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..25..29 damage. (Attrib: Marksmanship) |
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 Factions | Melandru's ShotElite Bow Attack. If this attack hits, your target bleeds for 5..21..26 seconds. If it hits a foe that is moving or knocked down, that foe takes +10..22..26 damage and is crippled for 5..13..16 seconds. (Attrib: Marksmanship) |
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 Prophecies | Grasping EarthHex Spell. For 8..18..21 seconds, all nearby foes move 50% slower. (Attrib: Earth Magic) |
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..13..17 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: Expertise) |
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 Core | Antidote Signet- 4
 - 1
 Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. |
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 Core | Ward Against FoesWard Spell. You create a Ward Against Foes at your current location. For 8..18..21 seconds, non-Spirit foes in this area move 50% slower. (Attrib: Earth Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Nightfall | Pain of DisenchantmentElite Spell. Target foe loses 1..3..3 enchantment(s). If an enchantment was lost in this way, that foe and all adjacent foes lose 10..82..106 health. (Attrib: Curses) |
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 EotN | Foul FeastSpell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..36..48 Health and 0..2..3 Energy. (Attrib: Soul Reaping) |
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 Nightfall | Rip EnchantmentSpell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5..21..26 seconds. (Attrib: Curses) |
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 Core | Weaken ArmorSpell. Target foe and foes adjacent to your target have Cracked Armor for 5..17..21 seconds. (Attrib: Curses) |
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 Factions | Weapon of Warding (PvP)Weapon Spell. For 3..7..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. (Attrib: Restoration Magic) |
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 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 15..51..63 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10..70..90 Health. (Attrib: Restoration Magic) |
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 Factions | Life (PvP)Binding Ritual. Create a level 1..8..11 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..6..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: Restoration Magic) |
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 Nightfall | Death Pact Signet (PvP)- 12
 - 4
 Signet. Resurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you. (Attrib: Restoration Magic) |
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_________________ I am not gay. |
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